Re: gameserver... By: Martin Kazmaier to All on Fri Apr 18 2025 11:21
am
If I use telnetdoor to connect to a gameserver running sbbs, the firsttime
a user connects they are asked for a user name and location. Afterthat
first time everything works as expected. Also, the password can't bethe
same as the user name. Is there sny way around this? I think sbbs
and mystic systems don't experience those issues. I am specifying
the xtrn.code properly.
I'm not familiar with "telnetdoor". Do you not have the option of
specifying the RLogin parameters (including the client-name, which Synchronet uses for the user password)? -- digital man (rob)
* In a message originally to Martin Kazmaier, Digital Man said:
Re: gameserver... By: Martin Kazmaier to All on Fri Apr 18 2025 11:21
am
If I use telnetdoor to connect to a gameserver running sbbs, the firsttime
a user connects they are asked for a user name and location. Afterthat
first time everything works as expected. Also, the password can't bethe
same as the user name. Is there sny way around this? I think sbbs
and mystic systems don't experience those issues. I am specifying
the xtrn.code properly.
I'm not familiar with "telnetdoor". Do you not have the option of specifying the RLogin parameters (including the client-name, which Synchronet uses for the user password)? -- digital man (rob)
I can only specify username, password and term type.
It's a mannsoft door to allow 32 bit BBSes without native telnet or rlogin support to do those features. EleBBS has telnet support, but it's not documented very well. Same with IRC. I use external doors for both. -YUsername -XPassword -Ztermtype are the options. As I said, the first time I use this method to connect, it requires me to enter a user name and location from the new user form. Every time after that, it works as designed.
Re: gameserver...
By: Martin Kazmaier to All on Fri Apr 18 2025 11:21 am
If I use telnetdoor to connect to a gameserver running sbbs, the firsttime
a user connects they are asked for a user name and location. Afterthat
first time everything works as expected. Also, the password can't bethe
same as the user name. Is there sny way around this? I think sbbs
and mystic systems don't experience those issues. I am specifying
the xtrn.code properly.
I'm not familiar with "telnetdoor". Do you not have the option of specifying the RLogin parameters (including the client-name, which Synchronet uses for the user password)? -- digital man (rob)
The user is created with the logged in username and password, but the new user form still has to be filled out, asking for handle and location. After that is done, it works right every other time.
I'm not familiar with "telnetdoor". Do you not have the option of specifying the RLogin parameters (including the client-name, which Synchronet uses for the user password)? -- digital man (rob)
https://www.randm.ca/bbs/telnetdoor/ https://github.com/rickparrish/TelnetDoor
Re: gameserver...
By: MRO to digitalman on Sun Apr 20 2025 11:16 pm
https://www.randm.ca/bbs/telnetdoor/ https://github.com/rickparrish/TelnetDoor
I wish telnetdoor used rlogin.js <g>
If I use telnetdoor to connect to a gameserver running sbbs, the first time a user connects they are asked for a user name and location. After that first time everything works as expected. Also, the password can't be the same as
the user name. Is there sny way around this? I think sbbs and mystic systems don't experience those issues. I am specifying the xtrn.code properly.
Sysop: | Gargoyle |
---|---|
Location: | Wayne, OK |
Users: | 5 |
Nodes: | 15 (0 / 15) |
Uptime: | 87:52:09 |
Calls: | 115 |
Files: | 234 |
Messages: | 51,475 |